Wednesday, August 1, 2007

Everybody's Talkin' at Me...


Superman…Wonder Woman…Batman…Green Lantern…The Flash…the Justice League of America boasts a membership featuring “the World’s Greatest Heroes”.

With the firepower that the JLA can muster the comic is, to borrow a movie term, most often a big, widescreen action-adventure blockbuster of a comic. And that makes sense…why else gather a powerful team of heavy hitters who are already formidable on their on except to tackle something so overwhelming that even Superman would need partners to watch his back?

Brad Meltzer’s Justice League of America team is as powerful a lineup as the team has had: Superman, Wonder Woman, Batman, Green Lantern (Hal Jordan), Black Canary, Black Lightning, Red Tornado, Red Arrow (it’s literally and figuratively a colorful lineup), Vixen, and Hawkgirl (with Geo-Force hanging around as an apparently unofficial member and the newly-returned Flash (Wally West) having been invited to join the club.) But instead of feeling like a big action blockbuster (to continue to flog the movie metaphor) Meltzer’s run has felt more like a navel-gazing “indie” movie filled with more talking (and talking and talking and talking) and not as much action as one might have expected from the JLA.

It’s an…um…interesting way to go.

The arc has been more about nostalgia (the fact that the team has two clubhouses…a “Hall of Justice” like from the old cartoons and an orbiting satellite like from the team’s 1970’s days) and relationships (everybody is chummy, which is cool, but I’m still having working on accepting the fact that the teammates call each other by their civilian names even when they’re in the field…hearing them call Superman “Clark” and, especially, calling Batman “Bruce” is still kind of jarring.)

But too often during Meltzer’s run, the team seems to spend a great deal of its time standing around talking (and talking and talking)…the crossover with Justice Society of America and the Legion of Super-Heroes just added more guys to spend a lot of time standing around talking (and talking and talking).

The most current (as of this writing) issue, #11, is a prime example of this. The claustrophobic story features just two members of the team, Red Arrow (an awkward name I think…he had a perfectly workable codename in Arsenal and I’m not sure that changing it to honor “the family business” was necessary) and Vixen (who is the subject of a plot curve ball that Meltzer won’t be around to resolve), trapped under a collapsed building trying to get out. That’s the whole story. Is it a suspenseful character study? Yep. Is there a lot of talking? Oh yeah. Does it work? Yes it does…but it’s not a Justice League story, it’s a Red Arrow story (Roy is shown as the focused strong one, Vixen, who’s been doing the super-hero thing for a while, is presented as panicked, insecure woman who needs to be bolstered up by her partner’s resolve.) Nothing wrong with that, I guess…but as the whole run has been on this same “small screen” vibe it doesn’t have the same impact it would have had if it has been a change of pace from some more expansive JLA adventure.

And leaving after setting up...but not resolving...mysteries and subplots is, to my mind, uncool...but there you are.

Meltzer’s run…bolstered by some sweet artwork art from Ed Benes and, in #11, Gene Ha…has been kinda okay (not great by any means, to be sure, but kinda okay) but I do hope that incoming JLA write Dwayne McDuffie will take the foundation that’s been laid down and craft some adventures worthy of a team with the scope and power of the Justice League of America.

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